
Moji Guide: The Flank Who Became a Healer
Moji, and Friends — a Leipori sorceress riding Po-Li, a two-headed familiar whose heads not even the developers can tell apart. While the rest of her kind hid in the Burrows beneath the Enchanted Forest, Moji fought on, and when Yagorath threatened her home she returned to battle “to support those in need”. In a match she heals from closer than any other support: Sparkle sprays healing on allies and anti-heal on enemies, Spit passes through allies to detonate the Magic Marks Sparkle left on them, Magic Shield shields the whole team, Scamper runs for as long as you like, and Bon Appetit turns an enemy into a treat — and eats it.
For six years and four months she was a Flank. Released in January 2018, she got her last balance change in July 2021; the developers later wrote that they had “discussed Moji balance internally ever since 2021” and that her burst, hitbox and lack of counterplay had left her “in an underwhelming state”. Patch 7.3 (May 2024) answered a question players had asked since her release — “What if she was a Support?” — and kept her names: all 16 cards survived the rework, but 12 of them now do something else. 7.5 (September 2024) cut her healing and moved Spit Shine’s heal into her base kit; 8.1 (January 2025), the last balance patch, buffed Magic Shield and Jubilation and promised to “harken back to her original design” one day — a day the game never reached. Guides, videos and card texts from before May 2024 describe a different champion.
The archived PaladinsGuru stats show which Moji wins. After 8.1 her default talent, Spit Shine, has the best winrate — 56.0% over 5,992 matches — and the lowest pick rate, about one Moji in eight. Jubilation, buffed in 8.1, went from 29% of picks to 55% and wins 54.3%; Realm Runner is her lowest-winning talent in all four snapshots since the rework, 43–46%, and a third of players still take it. As with Fernando, Ying and Makoa, her two most-played loadouts are the game’s own presets — and both win below her average in every snapshot. With eight skins she has one of the smallest wardrobes in Paladins: the developers called her rig with Po-Li the hardest to make skins for.
Po spits a magical projectile every 0.7 seconds: 450 damage in a small burst where it lands, fully effective to 300 units. It does not stop at allies — it passes through them, healing each for 300 and detonating the Magic Marks they carry, and flies on into the enemy behind them. No magazine, no reload, and you can fire it at the same time as Sparkle. The 300 healing became part of her base kit in patch 7.5 (September 2024).
Li sprays magical energy up to 75 units: every 0.08 seconds, 20 damage to each enemy and 50 healing to each ally it touches — 250 damage and 625 healing a second per target. It counts as weapon shots, so every tick applies anti-heal to the enemies it hits, and every tick on an ally adds a Magic Mark. It runs on a 250-point bar, about 4 seconds of spray, that refills on its own. Patch 7.5 cut its healing from 75 to 50 a tick; the final 8.1 patch removed the 20% slow you took while spraying.
Channel for 2 seconds: you get 600 shield at once and 1000 in all, every ally within 55 units gets 200 at once and 600 in all, and the shields last 5 seconds. While you channel you cannot fire or use other abilities — two seconds in which you heal nobody — but your own shield is topped back up to 600 every quarter of a second. The final 8.1 patch doubled the instant shield on allies, raised their total from 500 to 600 and the duration from 4 seconds to 5. Anti-heal does not touch shields, which is why the developers gave her one.
Run forward at double speed for as long as you like, until you cancel it — since the 2024 rework there is no time limit, which, the developers wrote, finally gave her “the fantasy her codename of Rider implied years ago”. You cannot be knocked back while you run, and a well-timed jump at the end keeps your momentum: a bunny hop the developers kept on purpose after players asked for it.
Turn one enemy within 500 units into a treat for up to 4 seconds — at least 2, even against Resilience. While transformed they cannot be damaged or crowd-controlled, so your team cannot finish them: you have to reach them and eat them. That bite is an execute — it ignores damage immunity, blocks revives such as Terminus’s Reanimate and Io’s Sacrifice, and heals you for half your health, 1200, through anti-heal. Yagorath cannot be transformed; he is stunned instead.
Detonating 10 Magic Marks on an ally gives every ally caught in the burst 10% movement speed for 4 seconds, stacking up to three times. Until patch 7.5 this was the talent that made Spit heal, and the developers saw Moji players “overwhelmingly” pick it; in September 2024 that heal moved into her base kit, Spit Shine became a speed buff, and by October one Moji in seven took it. It has been her best-winning talent in all four archived snapshots since — 56.0% over 5,992 matches after 8.1.
PaladinsGuru does not tie loadouts to talents, but this build is made for marks on allies: Glimmer takes half a second off Magic Shield for every 10-mark detonation — the same burst that triggers Spit Shine — and Harmonious refills your team’s ammo while you channel. It is one of only two player-made builds in her top five both in the 7.5 window and after 8.1, and the better of the two: 53.3% over 862 matches, 56.2% on 137 after 8.1. The game’s Spit Shine preset is her old Flank deck — the same cards and points as the pre-rework Snack Attack preset, now with different effects — and has not reached her top five since the rework.
- Spray, then spit: about 0.8 seconds of Sparkle puts 10 marks on an ally, and one Spit through them detonates the lot — 300 from Spit, up to 500 to everyone within 50 units and about 400 more over 4 seconds.
- Line up behind your allies and shoot through them. Spit heals and detonates every ally it passes, then keeps flying into the enemy behind — that is how the developers designed her.
- Shield before the burst, not during it: Magic Shield is a 2-second channel in which you cannot heal, and the shields it hands out last 5 seconds — anti-heal does not touch them.
- Sparkle anti-heals every enemy it touches: spray their frontline while you heal yours, from up to 75 units.
Your Magic Marks go on enemies instead of allies — so there is no detonation heal — and detonating 7 or more deals bonus damage, up to 550 at 10 marks, with 75% of it splashing enemies within 15 units. Patch 7.4 brought back that splash from her old Boom Boom after players asked for “a true Flank Moji level option”; a September 2024 hotfix fixed its bonus damage, and the final 8.1 patch raised it from 350 to 550. Its pick rate went from 29% to 55%, and it wins 54.3% over 25,164 matches after 8.1.
The best of her player-made builds in the April 2025 snapshot, 59.6% — on 89 matches in a single snapshot, so treat it as a lead rather than a verdict. It plays like her old self: 250 extra health and a Scamper that heals 100 every 0.3 seconds to get in and out, while Morning Breath — reworked in 8.1 — refunds the Sparkle you spray on the enemies Jubilation marks. Skip the game’s Jubilation preset: it is her most-played loadout in all four snapshots and wins below her average in every one, 46.2% over 12,892 matches.
- Spray the enemy, then Spit them: with Jubilation the marks land on enemies, and a Spit into 10 of them hits for 1000 — with 75% of the bonus splashing everyone within 15 units.
- You give up the detonation heal: your marks never land on allies, so Sparkle is most of your healing. Take Jubilation when your team has a second healer.
- Close in with Scamper, then fire both at once — Spit and Sparkle together deal about 890 damage a second up close.
- Keep Bon Appetit for the enemy you cannot otherwise kill: the bite ignores damage immunity and blocks revives.
Every time you start a Scamper you leave a cloud behind for 4 seconds that heals allies inside it for 600 over 3 seconds — her old Toot under a new name, unchanged since the rework. In October 2024, right after the 7.5 nerfs, it was her most-picked talent at 56%; it has also been her lowest-winning in all four archived snapshots, 43–46%, and after 8.1 it trails Jubilation by ten points while a third of Moji players still take it.
Third in her top five in August 2025 and the best player-made build in it, 60.3% — on 73 matches in a single snapshot, so take it as a lead. It spends the points on surviving the run: health, less damage while you Scamper and a heal on top of the cloud. The game’s Realm Runner preset — Scoot 5, Wobbles 4, Shimmering 3, Dense Woods 2, Fluffy 1 — is the lowest-winning loadout in her top five in all four snapshots, 43.6% over 5,344 matches.
- Start a Scamper where your team will stand, not where you are going: the cloud stays behind you for 4 seconds.
- Scamper has no time limit — run until you cancel it, and nothing can knock you back while you do.
- Your marks still go on allies: the cloud is extra healing, not a replacement — keep the Sparkle-and-Spit rhythm going between runs.
- Know what you are trading: after 8.1 Realm Runner wins about ten points less than Jubilation. Pick it for fun, or when your team needs a healer who never stands still.
Moji heals from up close: Sparkle reaches 75 units and a detonated Magic Mark only 50 around its target, so 2400 health lives right behind her frontline. Whoever outranges or out-damages her at that distance, or drags her away from her team, wins the matchup — and Magic Shield is a two-second channel in which she cannot fire. PaladinsCounter’s votes date almost entirely from her Flank years, before the May 2024 rework, so every pick here is checked against her current kit. See where Moji sits in our tier list →
// COMMUNITY RESOURCES
Is Moji good in 2026?
B-tier, score 0.41 in our community-consensus tier list — and one of the most disputed reads on the board: two of our five sources grade her S and two grade her D, a 0.78 spread. One of the D grades is the January 2025 ranked list, three weeks older than the final patch, and the archive shows why that matters: Moji fell to 47.0% overall after the September 2024 nerfs and climbed back to 51.2% after 8.1, level with Ying. She is the 12th most-played champion in our pick-rate proxy, fourth among supports after Seris, Jenos and Ying — a proxy that flatters her, since one in-game preset alone accounts for up to a fifth of her matches.
Play her as a healer first. Spit Shine, which keeps her marks on allies, has the best winrate in every snapshot since the rework, and the winning player builds after 8.1 spend their points on staying alive — Fluffy for health, Scurry and Scoot for Scamper. What loses is the default deck: the in-game Jubilation preset is her most-played loadout and below her average every time, 46.2% over 12,892 matches, and the Realm Runner preset is the lowest-winning of her top five in all four snapshots.
How do you counter Moji?
Fight her from range. Sparkle heals only to 75 units and a detonated Magic Mark only 50 around its target, so Moji’s 2400 health has to stand right behind her frontline. Champions who out-shoot her at that distance or drag her away win: Vivian tops her counters by community vote (+112) with a machine gun fully effective to 95 units; Cassie (+87) matches Spit’s 300 units with harder-hitting bolts and Disengages her out of healing range; Khan (+29) pulls her in with Overpower and holds her for up to 5 seconds. Those votes were cast almost entirely in her Flank years — her kit today still backs them.
Punish the shield and respect the ultimate. Magic Shield is a 2-second channel in which Moji cannot heal or shoot, and the shields it gives last 5 seconds — burst her team after they fade, not into them. Bon Appetit reaches 500 units and is an execute: a transformed ally cannot be damaged by anyone else, so stun Moji before she reaches them, and a Terminus she eats cannot Reanimate. Yagorath is the one champion it cannot transform — he is only stunned.
FAQ
What is the best Moji talent?
Spit Shine, her default. In all four archived PaladinsGuru snapshots since the 2024 rework it has the best winrate of her three talents — 56.0% over 5,992 matches after the final 8.1 patch — though only about one Moji in eight picks it. Jubilation, buffed in 8.1, is the popular choice at 54.3%; Realm Runner trails at 43–46% in every snapshot.
What is the best Moji loadout?
For Spit Shine: Glimmer 5, Harmonious 4, Nature’s Blessing 4, Fluffy 1 and Symbiotic 1 — one of only two player-made builds in her top five both before and after the 8.1 patch, and the better of them: 53.3% over 862 matches. The in-game Jubilation preset is her most-played loadout and wins below her average in every snapshot, 46.2% over 12,892 matches.
Is Moji still a Flank?
No. Patch 7.3 (May 22, 2024) reworked Moji from a Flank into a Support: Sparkle heals and marks allies, Spit heals the allies it passes through, and Magic Barrier became Magic Shield. Her card names stayed, but 12 of her 16 cards do something new, so guides, videos and card descriptions from before May 2024 describe the old Moji. Jubilation, which puts her marks back on enemies, is the closest thing to her old damage style.
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