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Azaan Guide: Playing the Best Champion in the Game
TYPEGUIDE
CHAMPIONAzaan
PUBLISHEDJuly 19, 2026
// GUIDES — #011

Azaan Guide: Playing the Best Champion in the Game

Azaan, The Eternal, is the best champion in Paladins — not our hot take, but the only verdict every community tier list agrees on. Our consensus ranking gives him the highest score in the game: a 4500 HP front liner with flank-grade dive, self-sustain, a stun combo, and an ultimate that is both an engage and an escape.

The engine behind it all is Ire — a rage resource that turns damage dealt and taken into damage reduction, bonus damage, and empowered ability casts. Learning Azaan is learning Ire; everything below is built around that loop.

All numbers are verified against the final patch and the wiki changelog — including the 7.6 buffs (4500 HP, faster cooldowns) that many older guides predate. If a guide quotes Tempering at +50% cooldown or Persistence at 40% lifesteal, it is describing a champion that no longer exists.

// ABILITY KIT
LMB
Judgement525 / 525 / 630 chain

A light-light-heavy hammer chain, fully effective to 110 units. Above the Ire threshold hammers hit for 588/706 and explode in a 10-unit radius — your poke becomes area damage.

RMB
Reckoning300 AoE + 0.25s LiftCD 9s

An exploding projectile covering a 50×30 zone that lifts everyone hit. Consumes 15% Ire; augmented, its cooldown drops by 3s — the combo starter comes back faster the angrier you are.

Q
Sanctuary5 walls × 2500 HP · 8sCD 12s

A semicircle of deployable walls (augmented: 3750 HP each). Blocks shots, movement, and sightlines for both teams; can be refired to demolish. Damage blocked counts as shielding — enemy Bulldozer melts it.

F
Conviction150 / 350 wall / 500 own wallCD 9s

A 45-unit dash that carries one enemy with you. Slamming them into any wall stuns 0.75s; into your own Sanctuary — 500 damage and a 1.5s stun. Look up while casting to fly.

ULT
Deliverance725 + 250 AoE

Rise into the air for up to 6s with crowd-control immunity and 50% damage reduction, then hurl the hammer (725 + knockback) and teleport to the impact (250 + a huge area knockback). Cancellable — the unspent 30% charge stays.

PASSIVEIre — dealing and taking damage builds Ire: up to −12% damage taken at 100%. Above the 85% threshold you deal +12% damage and abilities augment, consuming Ire. Decays 9%/s after 3s without dealing damage.
// TALENT BUILDS — PICK ONE

Gain 30% lifesteal on Judgement hits. The community all-rounder: 525-damage hammers become a self-healing loop that lets Azaan win extended brawls no other tank survives. (Older guides quote 40% + damage reduction — outdated values.)

// LOADOUT
5Tools of Salvation+750 maximum health
5Grim DeliveranceHeal 25 per % of Ire consumed by abilities
3Solemn Watch+18% Conviction dash distance
1Indignation−0.4s Conviction cooldown
1Duty is a Mountain+0.25s before Ire starts decaying

The community core build: max health, plus Grim Deliverance turning every augmented cast into a 375–500 HP heal on top of the lifesteal.

// ITEMS
CauterizeStandard anti-heal buy in every match
HavenInto hitscan comps — his hammers force him into their range
NimbleFaster rotations and harder-to-hit dive angles
Master RidingReach the point first — early Ire stacking snowballs the first fight
// HOW TO PLAY IT
  • Play him as a diving off-tank, not a point statue — lifesteal only works while hammers are landing.
  • Manage Ire like a resource: hold 85%+ and decide which ability deserves the augment before you spend it.
  • The bread-and-butter combo: Sanctuary behind the enemy, Conviction them into your own wall — 500 damage plus a 1.5s stun.
  • Ultimate is also a defensive: 6s of CC immunity and 50% damage reduction can simply tank the enemy’s engage.
// MATCHUPS
▼ COUNTERED BY
Evie
EvieKites in circles around slow hammers and is never where Conviction lands.
Inara
InaraCripple cuts the dive short, and her plinth outlasts his Ire windows on point.
Ash
AshKnockbacks interrupt the wall-slam combo before the stun connects.
▲ STRONG AGAINST
Jenos
JenosThe top-voted matchup — Conviction drags the floating support through his own team into yours.
Sha Lin
Sha LinA standing archer against a 4500 HP diver with a CC-immune ultimate.
Kinessa
KinessaWalls break her sightlines, and the dive arrives with a stun attached.

Matchup votes for late-era champions are thin, so treat these as directional. The mechanical truths: his hammers are slow projectiles effective at 110 units, so long-range hitscan outranges him — and his whole passive fades within seconds if he cannot keep dealing damage. See where Azaan sits in our tier list →

// COMMUNITY RESOURCES

Why is Azaan the best champion in Paladins?

Our 2026 tier list aggregates five community ranked lists — and Azaan is the only champion rated S-tier by every single source, finishing with the highest consensus score in the game (0.92). The note from ranked players: “oppressive dive, self-sustain, and an ult that wins fights on its own”.

The reason is coverage: most champions have a weakness you draft against. Azaan’s kit answers poke (Sanctuary walls), answers dive (a 1.5s stun combo), answers burst (Ire damage reduction plus lifesteal), and answers lost fights (a CC-immune ultimate that resets the engagement). The final patch froze the meta with him on top — permanently.

Is Azaan good for beginners?

Yes, with one caveat: the Ire system asks you to track a resource most tanks do not have. Start with the Eternal talent — Ire stops decaying, so you can walk into fights with an empowered ability ready instead of managing a decay timer mid-brawl.

Once the augment rhythm feels natural, switch to Persistence: the 30% hammer lifesteal is where his infamous “unkillable brawler” reputation actually comes from. Tempering is the expert pick — a longer stun and bigger walls in exchange for punishing cooldowns.

FAQ

What is the best Azaan talent?

Persistence for most players — 30% lifesteal on Judgement hammers makes Azaan nearly impossible to brawl down. Eternal is the best learning talent since Ire stops decaying, and Tempering is the expert playmaker pick with a 2.35s wall-slam stun.

How do you counter Azaan?

Outrange him — his hammers are slow projectiles fully effective only to 110 units. Mobile champions like Evie kite him, cripples cut his dive short, and knockbacks interrupt the wall-slam combo. His Ire passive also fades within seconds if he stops dealing damage.

Is Azaan a point tank or an off-tank?

Primarily an off-tank — his kit rewards diving and brawling rather than standing on the objective. He can hold point with Sanctuary walls when needed, but his sustain only works while his hammers are landing.

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